Ages 4-8
When Gemmy and Dewy confront Levo about ditching them for another friend, they’re whisked away to Glenstar on a mysterious adventure. Transformed into their favorite animals and dubbed Knights of Light in training, they’re given their first quest:
Discover why the Glow Gardens are fading.
But Sinny the Snake slithers in, tempting them with fun and games. As Glenstar’s glow begins to vanish, the young knights must work together, stay faithful, and power up their burstars to save the Kingdom of Light before it’s too late.